Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Friday, May 1, 2015

On Chrome Web Store, Real Games Mix With Mario Knockoffs


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We've heard it over and over again (and arguably for good reason): Nintendo does not make games for platforms it does not control. So, imagine my surprise yesterday when I stumbled across a dozen or so Mario games on Google's Chrome Web Store.



These games are no more real than that Rolex you bought for $15 in Times Square - they're unlicensed, generally low-quality knockoffs, taking advantage of the openness of Google's browser, which just turned five. Many of the store's new native desktop apps look like snazzy cousins of the apps you might find in the Google Play Store on Android; however, in Chrome's Web app store (I know, these product names are all confusing), it's still the Wild West.



In addition to the fake Marios, a cursory search of the Web app store yesterday turned up knockoffs of many other popular franchises: one for Fruit Ninja, two for Crash Bandicoot, four for Doodle Jump, nine for Candy Crush Saga and 10 for Sonic the Hedgehog. A source with knowledge of the store said Google investigates unauthorized apps if the content owners report the offending apps to the company.



These fakes mix with real apps, like Rovio's official Angry Birds Chrome Web app, and to separate the good from the bad, users have to check the developer's website name. For example, one of the Candy Crush Saga knockoffs lists as its website candycrushsaga.blogspot.com, which is not one of King's sites. The official site for that game is candycrushsaga.com.



I asked a Nintendo spokesperson if the company was aware of the Mario knockoffs, and she returned the following generic statement from Nintendo of America:



Nintendo video games are offered only on Nintendo systems such as the Wii U and Nintendo 3DS. Applications on the Apple or Google marketplaces that purport to be Nintendo video games are not legitimate and users who download these applications may expose themselves to spyware or other malicious software [...]



Wait, malicious software? Yes, it's possible, as 80,000 users learned last year by way of a fake Bad Piggies Chrome app. According to security company Barracuda Networks, that's the number of users who installed a bogus Bad Piggies and got some "aggressive adware" to boot. Bonus!



The Nintendo statement continued, "Nintendo actively monitors the unauthorized use of its intellectual property, and will continue to seek removal of any unauthorized content in these marketplaces."



Taking these specific games out of the Chrome store won't completely neutralize potential security threats posed by current or future games, of course. But the very thing that makes the store work - a search, discovery and recommendation-focused design that makes these games and services more accessible to Chrome users - may mislead gamers who don't think to look too closely.



"We remove apps from the Chrome Web Store that do not comply with our terms of service," a Google spokesperson said. Some of the Mario games I mentioned in my emails to the company have now disappeared from the Chrome store, but here is a screenshot of how they were showing up for me in the store's main trending section yesterday.


Monday, July 29, 2013

Angry gamers pursue class action lawsuit over Aliens: Colonial Marines.


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It was bound to happen really, gamers have banded together to show just how pissed off they are about Aliens: Colonial Marines. Turns out people don’t take to well to demos not being the final product they paid hard, cold cash for.



"Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities. Unfortunately for their fans, Defendants [Sega and Gearbox] never told anyone - consumers, industry critics, reviewers, or reporters - that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers." -Polygon post



Both Sega and Gearbox Software are named as defendants in the lawsuit and neither have bothered to comment on the news. Can’t say that I blame those folks, it certainly looks like both companies misled fans. We’ll watch and see if this goes all the way, hopefully it does. Publishers and developers should be held accountable for this horrible mess.




Tuesday, July 23, 2013

Nintendo consoles are now the official home of Sonic the Hedgehog!


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If you played video games in the 90′s, you knew there were two mascots fighting for your gaming dollars: Nintendo’s Mario and Sega’s Sonic the Hedgehog. Both starred in awesome games, both had cameos in comics and both, both were damn endearing. Once Sega bowed out of the console market that left Sonic a free agent. Since then, we’ve seen him on the Xbox 360, PS3 and even a Nintendo console or two. That was shocking but the latest from Sega is even more shocking.



Sega and Nintendo have struck a deal to make Nintendo the official home of Sonic! That’s right geeks, long time rivals Mario and Sonic will now permanently live under the same console roof. Sega will still make the games but they will only be on anything Big N, at least for the next three titles.



Back in my childhood gaming I would have never thought, I imagined it, that the foes would become BFFs. Now they can braid each other’s hair, make pies and chase after evil doers together forever. Chalk this one up to the strangest exclusive ever!





SEGA of America Inc. and SEGA Europe Ltd. today announced details of an exclusive partnership with Nintendo of America Inc. and Nintendo of Europe GmbH for the Sonic the Hedgehog franchise. The new agreement will make Nintendo consoles the number one destination for Sonic gaming over the next three titles. The first two titles of the deal were announced today via Nintendo Direct, and details of the third Sonic title will be revealed at a later date.



"Sonic the Hedgehog has performed incredibly well on Nintendo platforms and this exclusive partnership is a natural fit for the next evolution of Sonic games" commented Jurgen Post COO SEGA Europe Ltd. "The Wii U and Nintendo 3DS are ideal platforms to showcase Sonic and we are looking forward to working with Nintendo on these three exciting adventures."



Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 75 million videogames and smartphone apps sold worldwide. SEGA's iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.