Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Wednesday, August 21, 2013

A Geeky Review- Tomb Raider





Every once in a while a game comes along that completely reaffirms my love of gaming. The recent reboot of Tomb Raider is one of those games. I had expected great things from Lara Croft‘s “rebirth” but what I got was quite a lot more awesome than I had planned. Tomb Raider is a near perfect game from start to finish and will leave you wanting more from our heroine, Lara, who finally got the game she deserves.



Through the years I’ve had a love/hate relationship with the Tomb Raider franchise. Being a female myself I was instantly smitten with the idea of controlling an intelligent female protagonist. Despite her extremely short-shorts and well endowed chest, Lara had credibility as a dual gun wielding action/adventurer who became an icon in the “boys club” of memorable video game characters. Unfortunately for Lara, she was always kind of one-dimensional and through the years lacked character development and was slowly forgotten as her male counterparts progressed and became multi-dimensional.





As we moved into the current generation of consoles I hadn’t given Lara much thought, that is until I started playing Uncharted Drake’s Fortune. Not only did I think, this is the game Tomb Raider should have become, Uncharted finally succeeded in giving me the female video game character I’ve been seeking. While Elena Fisher is not Uncharted’s lead, she has become as beloved as our hero and main man Drake. All of Uncharted’s characters were created with love and depth as was the gripping cinematic quality to the franchises stories. I largely credit this with Naughty Dog’s, Amy Hennig, who is the main creative director and writer to the Uncharted series.



Amy Hennig is a legend in the games industry and previously worked for, Crystal Dynamics. As you may or may not know Crystal Dynamics took over development of the Tomb Raider franchise in 2003 and are also responsible for the current reboot of Tomb Raider. At one point during her time at Crystal Dynamics, Hennig wanted to reboot Tomb Raider but the task was given to someone else. Hennig eventually left Crystal Dynamics and joined Naughty Dog, and a legendary series was born. In a recent interview Hennig has stated that she was disappointed she didn’t get the opportunity to revive Tomb Raider. However, I feel Ms. Hennig is largely responsible for Lara’s growth as its apparent Crystal Dynamics took more than a few pointers from her groundbreaking Uncharted series.






When we first meet the new Lara Croft, we find a young woman and recent archeology graduate about to embark on her first expedition to the Yamatai island in the Dragon’s Triangle which is off the coast of Japan. It’s here that an unsure girl will be forced to overcome a bevy of trials and tribulations that will mold Lara into the iconic heroine the character has earned.



Lara and her crew set off to explore the mysterious Yamatai and the legend of its queen known as Himiko or “Sun Queen”. Legend has it Himiko had shamanistic powers in which she could control the weather. A storm is what sets off events of the adventure which leaves the crew torn apart and stranded on the strange island that is inhabited by the Solari Brotherhood, a dangerous and violent cult. Throughout Tomb Raider’s campaign an interesting and well written story unfolds but I would be doing you a disservice to elaborate on events that are responsible in transforming a young Lara who is unsure of herself into a fledgling hero, poised to take the reigns of the Tomb Raider franchise.



Not only does Lara’s character develop throughout the game, her abilities are honed as well. Early on, when you are required to walk across a narrow beam, Lara is cautious and almost clumsy about it, but later she expertly finds herself able to cross similar scenarios with ease and confidence. When Lara is forced to kill for the first time, it’s an emotional moment you won’t forget and expertly conveyed by Lara’s voice actor, Camilla Ludington.



Initially I played Tomb Raider on the 360, but I recently scored a free PC copy through a promotion with AMD Radeon when I replaced my video card with one of theirs. The graphics of the 360 version looks great but the PC version is stunningly beautiful. AMD created a cool little feature for the PC version called TressFX Hair, and let me tell you Lara’s hair looks fabulous! If you have a rig that will run Tomb Raider on Ultra settings, I highly recommend the PC version. However if you are interested in the multiplayer portion I’d go with a console version as the PC community seems to have less interest in MP for this game than console fans do.



Speaking of MP I’ve mostly enjoyed it, which is a good thing as it was recently announced that for now, any planned DLC for Tomb Raider will be Multiplayer based. I do so hope Crystal Dynamics changes their mind on this because I would love some more single player Tomb Raider even if it’s just a few new tombs to explore.



Tomb Raider is available now for the Xbox 360, PS3 and PC. It was developed by Crystal Dynamics and published by Square Enix. I can’t recommend this game enough, it is truly an epic experience. Look out The Last Of Us and Bioshock Infinite, a “contender is born”.




Tuesday, August 20, 2013

War Of The Roses Unlimited Demo Available On Steam





War Of The Roses is a third person team based action game set in 15 century England. Two opposing branches of the Royal House Of Plantagenet fight for the throne in a battle that propels you the player in a viscous conflict steeped in treachery and bloodshed. War Of The Roses features authentic weapons like broad swords, long swords and battle-axes to fight opponents in matches of Team Deathmatch and Conquest modes.



Good news for those of you who would like to test drive War Of The Roses before purchasing, the game recently went into what the developers are calling an unlimited demo. The free trial can be found on Steam and will grant you access to all maps and modes but you will only have access to the games base classes and weapons. However players will be able to battle all players regardless if they are playing the paid or trial version.



Trial users of War Of The Roses will still accumulate in-game currency, however you won't have the ability to spend them for game unlocks. Should you decide to purchase the game at a later date, all of your hard-earned in-game earnings will be at your disposal.



War Of The Roses was developed by Fatshark and published by Paradox Interactive. If you are interested in trying knighthood out for yourself, the free trial is available here.




Friday, August 16, 2013

A Geeky Review- Bioshock Infinite (No Spoilers)





I’ve been anticipating the release of Bioshock Infinite for quite some time. Often when I place such high regards on a game, I’m disappointed. It’s not necessarily the games fault either but rather the unrealistic bar I set for it.



Bioshock Infinite arrived in my life shortly after midnight on Tuesday March 26. The next 48 hours would be filled with sleep deprivation and obsession. Seriously, I played Bioshock Infinite every chance I could and when I wasn’t playing, it’s all I could think about. Even upon completing my first play through my mind has been swimming with thoughts of what I experienced in Bioshock Infinite.



I recently started my second playthrough. I often play games more than once, rarely immediately after completing it for the first time. Bioshock Infinite is darn near perfect. A bold statement I know but I’d even go as far as saying it just might be the best game I’ve ever played. I’m haunted by events that took place in Bioshock Infinite. The game takes place in a fictional 1912 but presents the player with social commentary that could be applied to present day events.



It’s also worth mentioning that the poignant story is not presented with a heavy hand. If you game for the sole purpose of escapism, Bioshock Infinite also has much to offer in the ways of fun gameplay, gorgeous graphics and intriguing characters. The heart of the story is the relationship between Booker and Elizabeth. Both characters will go down as some of the most memorable gaming has to offer. The fact that Elizabeth is non-playable never deters from her charm. And for once the tag along NPC character you must look after, isn’t a thorn in your side. In fact at times Elizabeth is downright useful and never gets in the way.



It’s difficult to fully discuss the events of Bioshock Infinite without being spoilerific, so I won’t even try. I think it would be a crime having this game spoiled in even the slightest. I implore every player of this game to stop and think about the ending before judging it. I myself played the last part which is largely cutscenes a few times before I was fully able to process what just happened.






Hidden clues are found amongst the voxophone recordings as well as the sightseers that are scattered around Columbia. Speaking of Columbia, it’s easily one of the most beautiful worlds to ever grace gaming. For all its beauty and lightness, Columbia masks an underlying darkness of racism and civil war. At the forefront of this hatred and exceptionalism, is the self-proclaimed prophet, Zachary Comstock, Infinite’s answer to Andrew Ryan.



Fans of the Bioshock series will be familiar with the gameplay but I found it a little less challenging than the previous two endeavors and would suggest playing the game one level of difficulty higher. Finishing the game will unlock the 1999 mode which is an increasingly tougher mode with limited ammo and stronger enemies plus respawning will cost you $100. Should you not have enough money to pay the toll, you are sent back to the main menu.



It’s kind of bittersweet that the current generation of consoles is being ushered out by the masterpiece that is Bioshock Infinite, considering Bioshock helped kick it off. Kudos to you Ken Levine and Irrational Games. Bioshock Infinite just set a new standard in the world of games.


Thursday, August 15, 2013

Ride to Hell coming this summer, going to put the hurt on!


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Our awesome pals over at Deep Silver just pulled the curtain back on a trio of vengeance fueled games centered on the moniker Ride to Hell. Ride to Hell: Retribution stars lone bad-ass Jake Conway, a man on a mission to decimate the vicious, depraved members of the Devil’s Hand Motorcycle Club. Jake must bludgeon, blast and bleed out various degenerates in a gritty Grindhouse feeling world. Watch the trailer after the break to get a small idea of what you should expect. Retribution is expected to grace the PC, Xbox 360 and PS3 on June 25th.



Gamers looking for a bit of small-sized fun can play Ride to Hell: Route 666 or Ride to Hell: Beatdown. Route 666 is an arcade game for XBLA or PSN that tasks players with recruiting fellow bikers on a quest to conquer the infamous highway. The game will also be out in June 2013. Not much is rightly known about Beatdown except that is a mobile “rock’n'roll brawler”. Once we get more details, we’ll hit you awesome geeks in the brain hole with the info.



After watching the trailer, I can’t wait to see more about Retribution! It reminds me of a underlooked gem by the name of Wet, published by Bethesda. We’re talking babes, guns, blood shed and intense shooting action! Retribution is on my “Must See More” radar now. Hit the break, peep the press release and watch that awesome trailer! Oh yeah and screens!





Time to start your engines: Deep Silver is going to take you on a non-stop Ride to Hell this summer



LARKSPUR, Calif – April 4, 2013 - They say there's no freedom like the open road, and no bigger badasses than bikers. Deep Silver is proud to take gamers deep into a world of bare-knuckle violence, seedy strip clubs, and rip-roaring motorcycles with the Ride to Hell universe, revving into homes starting June 2013.



Ride to Hell: Retribution tells the story of a lone rider, Jake Conway, a man with either a gun in his hand or a girl on his lap (and on more than one occasion both!). He's on a merciless path of revenge against a brutal biker gang called The Devil's Hand, armed to the teeth with an arsenal of deadly weapons to enact his vengeance on foot and on bike. The only law Jake answers to is his own. Hit hard, ride fast and leave ‘em in the dust on June 25, 2013, in North America and June 28, 2013, in the rest of the world for the Xbox 360 video game and entertainment system from Microsoft, Windows PC, and PlayStation 3 computer entertainment system.



Looking to lead your own pack of fearsome bikers? Ride to Hell: Route 666 is just for you, taking the player on a journey to conquer legendary Route 66. Players will recruit and lead a gang of bikers from Chicago to Los Angeles, fighting for every mile of the road using both brain and brawn. Fast paced arcade combat combined with easy to understand tactics - anyone who understands team sports will be able to dive right in to commanding their gang. Get ready to rule the road with Ride to Hell: Route 666 in June 2013 on the PlayStation Store, Xbox LIVE Arcade for Xbox 360 and Steam.



Last, but certainly not least, the Ride to Hell universe will be rounded out withRide to Hell: Beatdown, a rock'n'roll brawler set to light up the mobile space, on the go! More details on this title will follow soon.



Ride to Hell: Retribution is developed by Eutechnyx, Ride to Hell: Route 666by Black Forest Games.



For more information about the Ride to Hell universe, please visit one of the following official sites:



Web: http://www.ridetohell.com
Twitter: http://twitter.com/ridetohellgame
Facebook: http://www.facebook.com/RideToHellGame
YouTube: http://www.youtube.com/deepsilverhq



About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the critically-acclaimed, best-selling zombie action game, Dead Island . Upcoming titles include the side-scrolling arcade brawler, Sacred Citadel, the isometric action RPG, Sacred 3, and the next game in the Dead Island franchise, Dead Island Riptide. Deep Silver, Inc. is a wholly-owned subsidiary of Koch Media, GmbH. For more information, please visitwww.deepsilver.com or follow us on twitter at @deepsilver.



About Eutechnyx
Eutechnyx is the world's leading independent racing game developer. The company publishes a number of game brands including NASCAR The Game (console, PC and mobile) and Auto Club Revolution (PC free-to-play) . With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in the UK, the company has studios in Hong Kong, Chengdu and Charlotte, USA.

For more information, please visit www.eutechnyx.com

Auto Club Revolution and Eutechnyx are registered trademarks of Eutechnyx Limited. All rights reserved.



About Black Forest Games
Founded in 2012, Black Forest Games is an independent game studio focused on high-quality video games. The studio is based in Offenburg, Germany, and currently employs a team of 40 international industry professionals who specialize in building games for all major game platforms. For more information on Black Forest Games please visit the official website at www.black-forest-games.com



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Wednesday, August 14, 2013

Batman: Arkham Origins swooping down October!!


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We’ve heard the rumors that Rocksteady would not take on a third awesome Batman game but there would still be a prequel somehow. For a rarity, rumors are full on true! Thanks to the latest Game Informer cover reveal, we know Batman: Arkham Origins will grace consoles and PC this fall!



Little details are known about the game other than it takes place years before Arkham Asylum and features a less experienced Dark Knight taking on his robust Rogues Gallery. The cover did reveal Deathstroke on the back so we can safely believe Bats square off against him at some point. We’ll have to keep our eyes peeled for more info when the May issue of GI hits mailboxes! Just salivate over the Arkham Origins cover after the break!





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Tuesday, August 13, 2013

Farming Simulator To Crop Up On Consoles In September





The surprise PC hit game, Farming Simulator 2013 is coming to consoles in September. Developed by Giants Software and Published by Focus Home Interactive. Farming Simulator 2013 will be available for the PS3 and Xbox 360 and adds an all new North American environment to the already present European environment from the PC version.



Taking inspiration from American farms, you will be able to develop your farm with all new scenery and land. The console version also gives you access to new vehicles such as constructors made famous by Case IH, Lizard, Ursus, Kramer and Horsch. Use this machinery to make the tasks of running a farm, much easier.



Farming Simulator offers all the fine points of farming such as raising and breeding animals, harvesting crops, and selling your products for profit, all without the hard work.



Farming simulator 2013 comes to PS3 and Xbox 360 the first week in September. Check out all the official details below.



About Giants Software
Giants Software GmbH is a Swiss video game development studio based in Zurich. Since 2004, Software Giants has produced many innovative games and technologic products. In addition to the development of their successful games Farming Simulator and Demolition Company, Giants Studios offers its own game engine. For more information :



http://www.giants-software.com/



About Focus Home Interactive
Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide – such as Blood Bowl, Wargame European Escalation, Sherlock Holmes, TrackMania, Runaway, Cities XL and also Cycling Manager and Farming Simulator.
During first half of 2013, Focus will publish ambitious games such as Wargame AirLand Battle, the sequel to Wargame European Escalation, the impressive real time strategy game from the creators of R.U.S.E. ; Mars War Logs, the new Cyberpunk role-playing game from Spiders Studio for Xbox LIVE , PlayStation Network and PC, and also the console versions of Farming Simulator, the #1 farming simulation game and international best-seller.
The second half of 2013 will be just as exciting, with the release of the Tour de France official games for consoles and PC; the new adventures of Sherlock Holmes, and Blood Bowl 2.



http://www.focus-home.com



Pertinent Details



Developer: Giants Software
Publisher: Focus Home Interactive
Platform: PC, 360, PS3
Genre: Simulation
Release Date: Out Now (PC), September 2013 (PS3/360)
Price: TBA




Sunday, August 11, 2013

Thunder Wolves To Take Off Soon





As we here at Don’t Hate The Geek reported earlier, the upcoming action-flight game, Thunder Wolves from Most Wanted games will be releasing soon to PC, PSN, and XBLA. To get you psyched, a newly released trailer has been released. Hit it after the break. Check it out here and stay tuned for all the details about Thunder Wolves you’ll need.





Game Details



Game: Thunder Wolves
Developer: Most Wanted Entertainment
Publisher: bitComposer Games
Genre: Action-flight
Platforms: PC XBLA, PSN
Release Date: Spring 2013
Price: TBD






Saturday, August 10, 2013

Sacred Citadel Available Now For Multi-Platforms





Sacred Citadel the side scrolling hack and slash action game is now available for PS3, Xbox 360, and PC. Sacred Citadel offers all of the comforts of the action brawler but kicks it up a notch by incorporating RPG elements. As if that weren’t enough, gameplay includes dual wielding of weapons, combos galore and some pretty stunning graphics.



Play solo or bring a friend or two, as Sacred Citadel offers fun co-op gameplay for up to 3 people.



Download Sacred Citadel on the platform of your choice for the low price of $14.99 on PSN and Steam or 1200 Microsoft points on XBLA. You can also add the DLC pack, Jungle Hunt for $4.99 / 400 Microsoft points.



Sacred Citadel was developed by Southend Studios and is being published by Deep Silver.



Look for my full review of Sacred Citadel coming soon to Don’t Hate The Geek. Check out the launch trailer below.









Related articles



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  • Sacred Citadel launch trailer overwhelms the senses






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Ride to Hell: Retribution gets new trailer, pre-order info.


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Ride to Hell: Retribution is looking to one sweet game full of win! I want to bust faces and grab lady bits in this new franchise. It’s shaping up to be the stress beater game of 2013 for me. I mean how can you not appreciate a lone wolf playing by his own rules?



Deep Silver dropped off a new trailer today and some info on pre-order incentives. The trailer is after the break but I can tell you that pre-ordering nets some sweet day on DLC. Now I know it’s a touchy subject but free is still pretty tasty. The DLC is called Cook’s Mad Recipe and introduces three new levels and access to a sniper rifle. Not sure yet why the sniper is so special but hey, when you absolutely have to kill every M’F'er in the room, accept no substitutes!



No hard details have been revealed as to why bad boy Jake Conway is tearing through every member of the Devil’s Hand MC but right now I don’t care! I want more! Hit the break to read the full press release and check out the new trailer.









One man against the world: Deep Silver releases new trailer for Ride to Hell: Retribution




Larkspur, Calif., – April 18, 2013 -
Revenge is a dish best served smoking hot! Deep Silver today released a new trailer for Ride to Hell: Retribution. In the upcoming action game for the Xbox 360 video game and entertainment system from Microsoft, Windows PC, and PlayStation 3, Jake Conway takes no prisoners in his search for justice. Ride to Hell: Retribution takes players on a trip into a world dominated by motorcycle gangs and violence, where a man's mettle is proven through the roar of his engines and the weight of his fist. The game will be available from June 2013 across North America and Europe.



Also, Deep Silver is ready to reward loyalty to the gang. Those who decide to join the gang early will receive a pre-order bonus for Ride to Hell: Retribution. Players who order the game in advance from a retailer of their choice in regions where it is available will receive the DLC Cook’s Mad Recipe for free. The add-on will not only include three new levels, but also an exclusive weapon, the sniper rifle.



Besides a challenging hunt for targets in a downpour, the DLC offers also the possibility to team up with weapons expert Tyrell Jones, a big, mean dude with the baddest beard around. The DLC will also be available for download from June 2013, at a price of 800 Microsoft Points on Xbox LIVE for the Xbox 360 video game and entertainment system from Microsoft, 9,99 Euro on Windows PC and PlayStation 3.



Ride to Hell: Retribution tells the story of a lone rider, Jake Conway, a man with either a gun in his hand or a girl on his lap (and on more than one occasion both!). He's on a merciless path of revenge against a brutal biker gang called The Devil's Hand, armed to the teeth with an arsenal of deadly weapons to enact his vengeance on foot and on bike. The only law Jake answers to is his own. Hit hard, ride fast and leave ‘em in the dust. Ride to Hell : Retribution is developed by Eutechnyx.



For more information about the Ride to Hell universe, please visit:



Web: http://www.ridetohell.com
Twitter: http://twitter.com/ridetohellgame
Facebook: http://www.facebook.com/RideToHellGame
YouTube: http://www.youtube.com/deepsilverhq



About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the critically-acclaimed, best-selling zombie action game, Dead Island . Upcoming titles include the side-scrolling arcade brawler, Sacred Citadel, the isometric action RPG, Sacred 3, and the next game in the Dead Island franchise, Dead Island Riptide. Deep Silver, Inc. is a wholly-owned subsidiary of Koch Media, GmbH. For more information, please visit www.deepsilver.com or follow us on twitter at @deepsilver.



About Eutechnyx
Eutechnyx is the world's leading independent racing game developer. The company publishes a number of game brands including NASCAR The Game (console, PC and mobile) and Auto Club Revolution (PC free-to-play) . With a history spanning over 25 years, the studio has won numerous awards for its million-plus selling titles and garnered exceptional acclaim in the business sector. As well as its headquarters in the UK, the company has studios in Hong Kong, Chengdu and Charlotte, USA.



For more information, please visit www.eutechnyx.com



Auto Club Revolution and Eutechnyx are registered trademarks of Eutechnyx Limited. All rights reserved.



About Black Forest Games
Founded in 2012, Black Forest Games is an independent game studio focused on high-quality video games. The studio is based in Offenburg, Germany, and currently employs a team of 40 international industry professionals who specialize in building games for all major game platforms. For more information on Black Forest Games please visit the official website at www.black-forest-games.com



Deep Silver, a division of Koch Media GmbH, Austria



Windows, Xbox, Xbox 360 and Xbox LIVE are trademarks or registered trademarks of the Microsoft group of companies.



“", "PlayStation" and "PS3" are trademarks or registered trademarks of Sony Computer Entertainment Inc. All Rights Reserved.



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Friday, August 9, 2013

Divinity Original Sin Gets KickStarted





Larian Studios, is happy to announce that their KickStarter campaign for Divinity: Original Sin reached its funding goal. This allows for Larian to offer a more expansive and in-depth game, as well as Linux and Mac versions.



Divinity: Original Sin is an open world RPG that features a turn based combat with both single and co-op modes. Shipping with the game is the editor that the developers used to make the game, which makes Divinity, the first RPG in quite some time to feature an editor that supports multiplayer.



Read on for all the official details and press release.



Key Features:
Class-Free Progression - Choose skills, abilities, and gear to create the character that ‘you’ want.
Cooperative Play - Drop-in/drop-out cooperative multiplayer with full-featured RPG gameplay for both players.
Skill and Spell Combos - A block of ice can be melted with fire, turned into a lethal pool of electricity, and refrozen into a slippery trap. This is one example of the many interactions possible.
Meaningful Dialogue - For better or worse, your conversations have actual and noticeable impacts in the game-world. When playing cooperatively, both players have a say in the outcome.
Open-World Gameplay - No artificial constraints to keep players from exploring the world or level-scaling to coddle you. If you are too weak for an area, you will quickly learn your lesson.
Editor – Full suite of editing tools - the same used by the developers – to create completely new environments and adventures.



About Larian Studios
Larian Studios is an independent game developer located in Ghent, Belgium. The company develops all kinds of games for all kinds of platforms that are played by millions of people all over the world, with some of the best-known being the Divinity RPG series.



Pertinent Details



Developer: Larian Studios
Publisher: Larian Studios
Platforms: PC, Mac, Linux
Genre: Cooperative (or SP) Turn-Based Fantasy RPG
Release Date: Later this year
Price: TBA


Another World 20th Anniversary Edition Is Out Of This World





Another World or Out Of This World as it is sometimes referred to is currently available on Steam in a 20th anniversary edition. The action/ platform game made its debut in 1991 and has since been ported to several different platforms. Recently Another World was selected as one of the few games chosen to be part of New York‘s Museum Of Modern Art.



Another World has been catapulted to “cult” status by critics and game lovers and is widely recognized as one of the most original and innovative games of its generation. Presented with high-definition graphics, and newly remastered sound, Another World is sure to capture the attention of new and old fans alike.



Another World 20th Anniversary Edition offers 3 difficulty modes; its original mode, an easy mode, and for skilled gamers, a mode that is more difficult than the game’s original hardcore mode. The 20th Anniversary edition also comes with the Development Journal and a making of video.



Grab a copy now on Steam for $9.99. Out Of This World The 20th Anniversary Edition is available on PC and Mac and was developed by Eric Chahi, DotEmu. Focus Home Entertainment is publishing the game.




Thursday, August 8, 2013

Watch The Mars War Logs Overview Trailer





If you are a fan of Sci-Fi RPG’s you might be interested in the upcoming game Mars War Logs, releasing in May on various platforms. Developed by Spider Studios, Mars War Logs takes the player to the red planet years after a catastrophic event wreaks havoc on the planet and its colonists. Water has become a scarce resource which propels chaos amongst various factions who seek to control it.



Mars War Logs will present you with difficult choices that will directly influence the outcome of your game. For instance, defeating and killing a human opponent in battle will garner you more money but will cause many characters to fear you. The RPG offers the player total freedom and features an extensive crafting system which allows you to create and modify your gear. Defeat the creatures of Mars by choosing from dozens of skills and perks to develop your character Roy. Choices and actions Roy carries out at your hand directly affect the people you encounter and even possibly the whole fate of Mars.



Check out the video below for an in-depth look at Mars War Logs with the CEO of Spiders Studios, Jehanne Rousseau. Mars War Logs comes to PC, PS3, and Xbox 360 in May.




Sunday, August 4, 2013

A Geeky Review – Sacred Citadel





Having just played Tomb Raider and Bioshock Infinite back to back, I was prepared to be underwhelmed with games for a while. The aforementioned titles really raised the bar of what games can accomplish, and both totally blew my mind. I had visions of me falling into a gaming slump or at least a chance to play catch up with my DVR until Naughty Dog‘s The Last Of Us releases. Actually that’s kind of ridiculous considering how much I love gaming but the thought of bitter disappointment on my next gaming excursion did cross my mind.



Luckily for me, the fine folks at Deep Silver hooked me up with a copy of their game Sacred Citadel. Described in a press release as an action adventure hack and slash with RPG elements. I love a good hack and slash but throw in the added bonus of RPG characteristics and well, color me intrigued!



Sacred Citadel is part of the Sacred game series, and intends to serve as a prequel to the upcoming Sacred 3. If you haven’t played any of the Sacred games, fear not, Sacred Citadel is perfectly fine to dive right into for the uninitiated like myself.



Upon starting the game you are asked to choose a character class to represent you. There are four, Warrior, Ranger, Mage, and Shaman. Each has unique abilities and characteristics.



Sacred Citadel is presented in four acts and takes place in the world of Ancaria where the evil Ashen empire has enslaved the population. Their henchmen are the Grimmoc, whose job is to wipe out the Seraphim. It’s your duty to help defeat the evil Ashen empire, and that’s when the fun begins!



You start off with lowly weapons and very few skills. Throughout the game as you progress so does your character and weapons. Dual wield with a variety of artillery including Swords and axes, better weapons become available for purchase in the towns or are often dropped along the way by enemies. I found that every weapon dropped by enemies were always better than anything you already owned, which was nice unlike in Borderlands where often I discarded a gun only to find what I left behind was much better than the new one.






Speaking of Borderlands I often found Sacred Citadel to resemble the shooter, only without guns. That comparison also extends to the style of art used in Sacred Citadel as well as the RPG leveling up of characters and weapons. Sure it’s not as dynamic of graphics but this game is much smaller scale and is download only across multi platforms. With that being said, I am in no way implying that Sacred Citadel is not top-notch quality and I had a ton of fun playing it.



Sacred Citadel offers co-op for up to three players. Do your self a favor and bring along a friend or two because it really is much more fun. However, if you are a lone wolf type of gamer, Sacred Citadel still has much to offer. Co-op can be played locally or online. I did experience a bit of lag playing online co-op but nothing too tragic.



Gameplay is very fluid and combos are pulled off with a smoothness and ease that is essential to the brawler genre. Sacred Citadel does run a little short but considering you can purchase it for $14.99 on Steam and PSN which translates to 1200 Microsoft points, it’s a deal.



Sacred Citadel is available now on PSN, XBLA and Steam and was developed by SouthEnd Interactive with publishing rights being handled by Deep Silver.






Spicy Horse Unleashes Hell Invaders This Fall





Spicy Horse has announced their next project will be a collectible card game/RTS tentatively titled Hell Invaders. Shooting for a fall release, Hell Invaders is being developed for PC, Mac, Linux and tablets.



Hell Invaders will consist of actual card battles, instead of two cards fighting on a table. The creatures of the cards will have 3D representations which will do battle as well as cards that offer upgrades and swappable skills, giving cards with identical characters a completely different experience.



Players can play in a single player campaign or fight in PVP arenas. Trading, card management and other social features will also offer more ways to enjoy your time in hell.



Spicy Horse will be unveiling more details about Hell Invaders in the coming months. Don’t Hate The Geek will relay all the information as it becomes available.



Pertinent Details



Title: Hell Invaders



Developer: Spicy Horse Games



Publisher: TBA



Genre: CCG/RTS



Platform: PC, Mac, Linux, tablets



Price: TBA



Release Date: Fall




Saturday, August 3, 2013

Ghosts Are Real And So Is The Next Call Of Duty





So once again we find the month of May upon us, Spring flowers, nice weather (hopefully) and the announcement of the next Call Of Duty. In usual fashion the Internet beat the official reveal to the punch. Rumors were rampant but it was a listing by the online retailer Tesco Direct that really flamed the fire. This week a strange image on the Official Call Of Duty website appeared that has now since morphed into the confirmation that “The Ghosts Are Real” and what appears to resemble the beloved Ghost character from the Modern Warfare series.



If you are a fan of the series it should come as no surprise Infinity Ward will be handling the developing of this years installment of the COD franchise. Tina Palacios, Infinity Ward’s Community Manager, tweeted “soon” a few days ago, which I can only assume was in reference to COD. Officially Call Of Duty Ghosts will be announced today May 1st.



IGN has confirmed the title and release date of 11-05-2013 through a Gamestop promotional poster they were provided with. The poster offers no platform information but it’s widely believed Call Of Duty Ghosts will be available on PC, current generation consoles as well as next generation consoles from Sony and Microsoft.



Check back real soon, I will be following up this story with all the details and a trailer once they “officially” become available.




Monday, July 29, 2013

Watch the new Lego Marvel Heroes trailer. Sneak peekage!


IronPatriot




Some of us fans have been waiting for a Marvel Lego game and were happy to hear the announcement that we would be mini-figing it this fall as our favorite Marvel heroes. Not much has come out since that spectacular Game Informer reveal until now that is.



Okay really we found out that there will be some spiffy pre-order bonuses. The coolest of the bonuses lie at your local Wal-Mart where you can snag an exclusive Iron Patriot mini-fig. Woot! Heading to the old Gamestop and plunking five bucks down will get you the pretty sweet Spider-Man keychain. Powerup Rewards members will almost score a free DLC pack. Lastly, pre-ordering at Amazon gets a fresh $10 games credit.



Hit the break to check out the trailer, pay attention to the shadow at the end! Marvel Lego heroes will hit consoles and PC this fall.





Created by MDKGraphicsEngine - Licensed to LEGO System A/S





Angry gamers pursue class action lawsuit over Aliens: Colonial Marines.


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It was bound to happen really, gamers have banded together to show just how pissed off they are about Aliens: Colonial Marines. Turns out people don’t take to well to demos not being the final product they paid hard, cold cash for.



"Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities. Unfortunately for their fans, Defendants [Sega and Gearbox] never told anyone - consumers, industry critics, reviewers, or reporters - that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers." -Polygon post



Both Sega and Gearbox Software are named as defendants in the lawsuit and neither have bothered to comment on the news. Can’t say that I blame those folks, it certainly looks like both companies misled fans. We’ll watch and see if this goes all the way, hopefully it does. Publishers and developers should be held accountable for this horrible mess.




Sunday, July 28, 2013

The Moment You Have Been Waiting For, Plants Vs Zombies 2





Plants Vs Zombies was a phenom with the casual and hardcore gamer alike.The game first attacked the PC and Mac crowd before the zombie invasion took over our iOS devices and soon spread to every console and gaming device known to humans. Now PopCap games has finally revealed that a sequel is set to be unleashed in July.



Not much is known about the sequel to the tower defense game but the title even pokes fun about the long wait, Plants Vs Zombies 2: It’s About Time. Hit the break for PopCap’s teaser trailer for Plants Vs Zombies 2: It’s About Time.








Call Of Duty Ghosts Will Be Haunting Gamers In November





Activision has officially announced the next installment of Call Of Duty and its name is, Call Of Duty Ghosts. As far as COD reveals go, Ghosts was actually pretty lackluster. A short teaser trailer with a press release stating COD Ghosts is “An All-New World, Story, Characters and Experience, All Powered By A New, Next Gen Call Of Duty Engine from the Developer that started it all, Infinity Ward“.



November 5, 2013 is the release date and COD Ghosts will be available for Xbox 360, PS3, PC and next generation consoles. We will get to see the first gameplay later this month at Microsoft’s event and announcement of their next console, May 21. No word yet if it will appear on Nintendo’s Wii U.



I, like so many assumed Ghosts would have something to do with the character, Simon “Ghost” Riley from Modern Warfare 2. Given the title and the fact that the official Call Of Duty website teased an image of a skull infused balaclava, it was an honest mistake. In a way I’m kind of glad, Ghost belongs to a COD of the past. As far as I’m concerned he died with MW2 as did much of what I loved about COD. Silly Activision, everyone knows the developer who started it all have mostly “Respawned” elsewhere.



I’m still a fan of the franchise, or maybe I’m just a slave to the COD machine but I hope to once again be amazed by it. As we wait for more information, I present you with the teaser trailer followed up by Activision’s official press release.

Activision Announces the Next Generation of Call of Duty with Call of Duty : Ghosts
Call of Duty: Ghosts will set a new Benchmark for the Next Generation
All-New World, Story, Characters and Experience, All Powered by New, Next Gen Call of Duty Engine from the Developer that started it all, Infinity Ward
For an Exclusive First Look at the Game, Tune in to Xbox: The New Generation Revealed, May 21 at 10AM PDT on Xbox.com, Xbox Live or SPIKE TV
Groundbreaking Title Lands on November 5
SANTA MONICA, Calif.–(BUSINESS WIRE)– Prepare for the next generation of Call of Duty . The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty : Ghosts. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty : Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.
“Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with Call of Duty: Ghosts,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.”
“Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels,” said Mark Rubin, executive producer of developer Infinity Ward. “We saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community.”
To see an exclusive first look at Call of Duty: Ghosts tune in to Xbox: the Next Generation Revealed on May 21 at 10AM PDT on Xbox.com, Xbox LIVE or SPIKE TV for the debut of the all-new game from Infinity Ward.
“We are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game’s largest and most engaged community,” said Don Mattrick, president of the interactive entertainment business at Microsoft. “With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise.”
Starting today, fans can begin pre-ordering their copy of Call of Duty: Ghosts at retail outlets worldwide.
“There’s no other video game property like Call of Duty. It’s the biggest game franchise on the planet that has had some of the biggest game entertainment launches in history,” said Tony Bartel, president of GameStop. “We are very excited for the launch of Call of Duty: Ghosts, as we transition to next generation consoles.”
Call of Duty: Ghosts will release on Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and PC on November 5. Call of Duty: Ghosts will also be available for next generation platforms. For the latest intel, check out: www.callofduty.com/ghosts, www.facebook.com/CODGhosts, or follow on Twitter @InfinityWard. Call of Duty: Ghosts is not yet rated.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, mainland China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected Call of Duty: Ghosts release date of November 5, 2013, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
ACTIVISION, CALL OF DUTY, CALL OF DUTY MODERN WARFARE and CALL OF DUTY GHOSTS are trademarks of Activision Publishing, Inc. Microsoft, Windows, Xbox, Xbox 360 and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies. All other trademarks and trade names are the properties of their respective owners.




Saturday, July 27, 2013

Geeky Game Review: Dead Island: Riptide


Riptide-12




Once more into the breach my fellow geeks! We have zombies monsters to slay! After Dead Island dropped in 2011, zombie killing fans were left wanting more, much more. Well here we are, stuck in another island hell hole fighting off hordes of undead monstrosities and were we given the sequel we needed, the sequel we deserved?



Dead Island: Riptide is a psuedo-sequel to Dead Island. You could call it an expansion pack pretty much, a huge expansion at that. The same four heroes from the first are back with a new immune survivor in the mix. The game starts off exactly after the end of the first, with our motley crew escaping the infested Banoi. The gang ends up on a ship in the ocean where they find more hardship. Abducted, they become the focus of experiment after experiment. As with all things science, an outbreak occurs and the ship crashes. Not back on Banoi thankfully but an all new section of the cluster, Palanai.



More…





Palanai is its own creature, separate from Banoi but yet strikingly familiar. It’s a lush tropical paradise but so was Banoi and I believe that’s what starts the downfall of the game. Riptide feels much like its predecessor in every way, the good with the bad. Every thing that was wrong with the original is still wrong in Riptide. We’re talking the poor, stuttering frame rate, the stilted “I got a load in my pants” walk of your chosen avatar, the clipped sound and horribly repetitive fetch quests. It’s almost like Techland didn’t listen to anything the fans said and kept on with business as usual. And they brought along some new glitches to irritate fans.



dead-island-riptide






Did you rely on the quest marker to lead you to the next destination, to help you bypass the throngs of brain hungry foes? Yeah, you can forget that bad boy in Riptide – it’s fundamentally broken. It works when it wants to, which isn’t very often mind you. Routinely you will become over run and murdered by the Left 4 Dead type hordes, by the constantly respawning zombies, by the ninja-like wretches that will appear behind you. It is pure frustration on an epic scale. Something I never encountered in DI but are present everywhere are insta-killing enemies. They throw one tiny knife and full health bar or not, BAM! you’re dead. Utter rubbish.



Not all is bad in Riptide, there are some improvements to be found, some additions to make it stand out. Something I thoroughly enjoyed was the hub defense for the various hideouts the gang holes up in. The zombies will swarm in from a scattering of weak spots in an attempt to swallow up the survivors. Each time I played, I had a blast laying down traps, rushing to a friend’s aid and cutting off little pieces of the horde. That brings up another new and fun item, mines and bombs. It’s delicious fun to drop a mine and watch some schmuck walk into it, set it off and then burn down to the ground. Fun, fun!



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Beyond the usual quests, the team now has a set of fetch quests to achieve. Grabbing x number of whatever and bringing them back to a survivor grants newer weapons, cheaper prices at stores and more helpful friends during the hub defense. I handed off 4 blankets to one guy and next thing I knew, he was wielding a monstrous, multi-edged zombie slicer instead of his puny bat.



Techland introduced a few new monsters to the core set. The biggest pain is the Screamer, a monster that..screams. The scream is so deafening that your hero is instantly incapacitated by it, usually knocked to the ground. The Wrestler is a slow and deadly hulk of a monster that can kill in one blow. Also new to the game is the Dead Zones. Dead Zones are chock full of monsters as well as a boss monster. You got to be good and you got to be tough to clear the zone, which includes killing the tough as nails boss. It’s worth it though as Dead Zones usually have something rare for you tucked away in them.



I’m not here to say Riptide is utter trash because it’s not. It does have some serious issues that were never fixed from the first game and it has some new issues that impact gameplay but if you can look past them you’ll find a competent zombie slasher with real potential. There is plenty of real fun to be had in crafting new weapons and busting monster skulls with them. Each kill is a satisfying kill, especially when you’re surrounded by more ready to die – again.



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I give Dead Island: Riptide a 6 out of 10 and would gladly bump that up if they can issue a patch to fix some of the technical problems. Hopefully Techland goes ahead with a full-blown sequel and fixes the complaints.



Many thanks to out pals at Deep Silver for the Xbox 360 review copy! May I never hear “I gotta find another way in” again!