Sunday, April 19, 2015
Thursday, March 26, 2015
Chair Entertainment Founder: "I Cannot Wait" for Physical Controllers for iPhones
At Apple's iPhone 5c/5s event on Tuesday, Chair Entertainment co-founder and creative director Donald Mustard debuted Infinity Blade 3, the newest game in the popular iOS sword-fighting series. Naturally, he's making the rounds this week to talk about the new game and how it takes advantage of the iPhone's hardware ... but that's not stopping him from hinting at more to come.
Mustard characterized Infinity Blade 3 as a "statement" of the power of touchscreen design, saying the series "spawned a whole new genre of game." However, absent from the iPhone event this week was an update on how iOS 7 will support physical game controller peripherals, one of the features mentioned at this year's WWDC keynote.
Mustard said he's excited for that eventuality.
"I cannot wait for the day when we can make a mobile game that's supported by a more traditional controller," he said.
He said fans have asked him when Chair would make a touchscreen version of one of its pre-Infinity Blade games, Shadow Complex. The answer: never!
"Shadow Complex wouldn't be good with touchscreen controls," Mustard said, adding that Infinity Blade would not work as well on Xbox. If Chair makes a mobile game for a physical controller peripheral, he said, it "would want to design the experience from the ground up."
It would also be possible to have a mobile game that combines both forms of control, he mused.
In the meantime, though, Infinity Blade 3 at least looked good in Mustard's demo. The battle he showed off on the iPhone 5s featured an imposing and smoothly animated dragon, which was far larger than the game series' previous bosses. Although the dragon will look best on the 5s, it and other animations in the game will still look "awesome" on the iPhone 4, Mustard said, calling the latter device "still pretty damn powerful."
IB3 will cost $6.99 when it goes on sale for iOS devices on Sept. 20, timed to the launch of the 5c and 5s.
Saturday, March 14, 2015
Monday, October 13, 2014
Don Mattrick Debuts as New Zynga CEO, With Loss Expected in Q2
Former Microsoft Xbox head and new Zynga CEO Don Mattrick will helm his first quarterly report and conference call later today, after the company's founder and former CEO Mark Pincus removed himself from the top job several weeks ago.
Unfortunately for Mattrick, the San Francisco online gaming company is expected to report a second-quarter loss of seven cents per share, a decline from last year. On an adjusted basis, the loss will be less. Revenue is also expected to be down, around $185 million. Zynga will report after the markets close.
Such lackluster results might be the new normal for a while, with Zynga still in turnaround mode as it seeks to find lucrative new businesses, especially in mobile.
The tone and tenor of the new leader will be much watched by Wall Street, which will be interested in what Mattrick has in store. And although the Q2 results are not under his watch, Mattrick has already been at the job since July 8, working at its HQ in the city, having moved his family from up north to a house he owns in Silicon Valley.
One can expect a tougher message from Mattrick, who has a lot of experience in turnaround situations, and very little sugar-coating of the difficult situation that the company finds itself in now.
He might not get too specific, though, such as whether or not he will preside over additional staff reductions. Such cuts had already started under Pincus, who laid off more than 500 employees in June.
Pincus will apparently be on the call later today at the start, but only for a short while, as it will clearly be Mattrick's show from now on.
Tuesday, August 12, 2014
Sony's First TV Ad for the PlayStation 4 Is Basically "Testosterone, the Musical!"
Who is going to buy the PlayStation 4 when it launches on Nov. 15? Sony's first TV ad for the next-gen gaming console, which aired tonight during "Monday Night Football," makes the safe bet that it's young dudes:
Maybe not all the young dudes can sing Lou Reed this well, but let's have some suspension of disbelief.
"Perfect Day" is couched in three mock-multiplayer games: A sword-fighting game, a car racer and a war/sci-fi shooter. The commercial doesn't say exactly which games these are supposed to be, but some rough analogues in the PS4's launch catalog for the latter two are DriveClub and Killzone Shadow Fall. Hat tip to commenter GavinLacouette for noticing Imperial City from the Elder Scrolls series in the background of the first game.
Focusing on the games in this first ad, which was produced by BBH New York, is right in line with Sony's larger marketing around the console. They're catering to the hard-core gamers (again, traditionally, young dudes) who are willing to shell out $60 for a deep and "pure" gaming experience. As before, it's distinct from Microsoft's broader strategy with the Xbox One, which got its TV debut last month in a football-centric ad that didn't mention games at all.
The PS4 will cost $399 in the U.S. at launch, versus $499 for the Xbox One, which launches a week later, on Nov. 22.
Wednesday, May 14, 2014
Friday, August 16, 2013
PS4 Details Will Possibly Emerge This Month
Rumors are abound that Sony is set to reveal more details about the much-anticipated PS4. It was widely believed that they would use E3 to finalize details or at least give us more info but now speculation is that Sony will make an announcement as early as this month. Sony likely wants to keep the hype train rolling in their favor after the not so surprising PS4 announcement this past February.
My own personal opinion is that Sony wants to have all details available and perhaps even start taking pre-orders before Microsoft announces their next console. In January Microsoft posted a countdown to E3 on its blog which most people assumed was to be taken as a countdown to the NextBox. However there’s still a chance Microsoft will also preempt E3 with their own standalone announcement. Both consoles could possibly release by the end of 2013.
Eventually I will own both consoles but my first choice and the console I will pre-order in hopes of getting my hands on at launch will be the PS4. I think a lot of gamers have similarly made up their minds regardless of announcements. So geeks, what’s your thoughts on the impending next console generation? We’d love to hear your thoughts on what will undoubtedly be a competition that in the end can only end in a win for us gamers.
Tuesday, August 13, 2013
Maybe that next Xbox won’t require a constant net connection!
It’s been a mess of rumors and angry gamers since the first hint of the next Xbox, code-named Durango, would require a constant internet connection. A connection not only for online multiplayer, not only for updates but also to play games. Of course the cynic in us felt it was also a way to block used games, the “always on” component either way has been an irritating thorn in all our sides.
Thanks to recent reports at The Verge and VGLeaks, we’re now hearing that the constant connection will be only for the push of media content. Durango will still play games offline, without the need for the internet. It also seems the likelihood of Microsoft using this as a means to slit the used games market’s throat is pretty low.
The origin of the rumors seem to stem from the already out there dev units needing the connection. There was some mention of a possible second Xbox device needing a full-on connection. Of course we don’t know anything for certain as Microsoft won’t respond to rumors. We just have to wait until the alleged unveiling in May.
Saturday, August 10, 2013
Sacred Citadel Available Now For Multi-Platforms
Sacred Citadel the side scrolling hack and slash action game is now available for PS3, Xbox 360, and PC. Sacred Citadel offers all of the comforts of the action brawler but kicks it up a notch by incorporating RPG elements. As if that weren’t enough, gameplay includes dual wielding of weapons, combos galore and some pretty stunning graphics.
Play solo or bring a friend or two, as Sacred Citadel offers fun co-op gameplay for up to 3 people.
Download Sacred Citadel on the platform of your choice for the low price of $14.99 on PSN and Steam or 1200 Microsoft points on XBLA. You can also add the DLC pack, Jungle Hunt for $4.99 / 400 Microsoft points.
Sacred Citadel was developed by Southend Studios and is being published by Deep Silver.
Look for my full review of Sacred Citadel coming soon to Don’t Hate The Geek. Check out the launch trailer below.
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Thursday, August 8, 2013
May 21st the day Microsoft finally unveils the new Xbox.
It’s been hinted at, it’s been speculated and it’s been whispered in hallways, the date when Microsoft officially and loudly opens up about the future, their new fangled Xbox Next, Xbox 720, Durango – whatever it’s called. Most of us hoped they might say something before E3, much like Sony did but the days drug on, getting closer to the annual event.
Today Microsoft caused fanboys to grease up their palms because they admitted that May 21st is the official unveiling, the coming out party for the next iteration of the Xbox gaming console. According to Major Nelson, the 21st is just the first step in the unwrapping, 19 days later at E3 they will showcase the system’s new games.
Interested geeks will be able to watch the live stream on Xbox.com, Xbox Live and on Spike TV (where else?) on May 21st. Kick off time is 1 p.m. EST so set your countdown timers now!
Sunday, July 28, 2013
Call Of Duty Ghosts Will Be Haunting Gamers In November
Activision has officially announced the next installment of Call Of Duty and its name is, Call Of Duty Ghosts. As far as COD reveals go, Ghosts was actually pretty lackluster. A short teaser trailer with a press release stating COD Ghosts is “An All-New World, Story, Characters and Experience, All Powered By A New, Next Gen Call Of Duty Engine from the Developer that started it all, Infinity Ward“.
November 5, 2013 is the release date and COD Ghosts will be available for Xbox 360, PS3, PC and next generation consoles. We will get to see the first gameplay later this month at Microsoft’s event and announcement of their next console, May 21. No word yet if it will appear on Nintendo’s Wii U.
I, like so many assumed Ghosts would have something to do with the character, Simon “Ghost” Riley from Modern Warfare 2. Given the title and the fact that the official Call Of Duty website teased an image of a skull infused balaclava, it was an honest mistake. In a way I’m kind of glad, Ghost belongs to a COD of the past. As far as I’m concerned he died with MW2 as did much of what I loved about COD. Silly Activision, everyone knows the developer who started it all have mostly “Respawned” elsewhere.
I’m still a fan of the franchise, or maybe I’m just a slave to the COD machine but I hope to once again be amazed by it. As we wait for more information, I present you with the teaser trailer followed up by Activision’s official press release.
Saturday, July 27, 2013
Geeky Game Review: Dead Island: Riptide
Once more into the breach my fellow geeks! We have zombies monsters to slay! After Dead Island dropped in 2011, zombie killing fans were left wanting more, much more. Well here we are, stuck in another island hell hole fighting off hordes of undead monstrosities and were we given the sequel we needed, the sequel we deserved?
Dead Island: Riptide is a psuedo-sequel to Dead Island. You could call it an expansion pack pretty much, a huge expansion at that. The same four heroes from the first are back with a new immune survivor in the mix. The game starts off exactly after the end of the first, with our motley crew escaping the infested Banoi. The gang ends up on a ship in the ocean where they find more hardship. Abducted, they become the focus of experiment after experiment. As with all things science, an outbreak occurs and the ship crashes. Not back on Banoi thankfully but an all new section of the cluster, Palanai.
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Palanai is its own creature, separate from Banoi but yet strikingly familiar. It’s a lush tropical paradise but so was Banoi and I believe that’s what starts the downfall of the game. Riptide feels much like its predecessor in every way, the good with the bad. Every thing that was wrong with the original is still wrong in Riptide. We’re talking the poor, stuttering frame rate, the stilted “I got a load in my pants” walk of your chosen avatar, the clipped sound and horribly repetitive fetch quests. It’s almost like Techland didn’t listen to anything the fans said and kept on with business as usual. And they brought along some new glitches to irritate fans.
Did you rely on the quest marker to lead you to the next destination, to help you bypass the throngs of brain hungry foes? Yeah, you can forget that bad boy in Riptide – it’s fundamentally broken. It works when it wants to, which isn’t very often mind you. Routinely you will become over run and murdered by the Left 4 Dead type hordes, by the constantly respawning zombies, by the ninja-like wretches that will appear behind you. It is pure frustration on an epic scale. Something I never encountered in DI but are present everywhere are insta-killing enemies. They throw one tiny knife and full health bar or not, BAM! you’re dead. Utter rubbish.
Not all is bad in Riptide, there are some improvements to be found, some additions to make it stand out. Something I thoroughly enjoyed was the hub defense for the various hideouts the gang holes up in. The zombies will swarm in from a scattering of weak spots in an attempt to swallow up the survivors. Each time I played, I had a blast laying down traps, rushing to a friend’s aid and cutting off little pieces of the horde. That brings up another new and fun item, mines and bombs. It’s delicious fun to drop a mine and watch some schmuck walk into it, set it off and then burn down to the ground. Fun, fun!
Beyond the usual quests, the team now has a set of fetch quests to achieve. Grabbing x number of whatever and bringing them back to a survivor grants newer weapons, cheaper prices at stores and more helpful friends during the hub defense. I handed off 4 blankets to one guy and next thing I knew, he was wielding a monstrous, multi-edged zombie slicer instead of his puny bat.
Techland introduced a few new monsters to the core set. The biggest pain is the Screamer, a monster that..screams. The scream is so deafening that your hero is instantly incapacitated by it, usually knocked to the ground. The Wrestler is a slow and deadly hulk of a monster that can kill in one blow. Also new to the game is the Dead Zones. Dead Zones are chock full of monsters as well as a boss monster. You got to be good and you got to be tough to clear the zone, which includes killing the tough as nails boss. It’s worth it though as Dead Zones usually have something rare for you tucked away in them.
I’m not here to say Riptide is utter trash because it’s not. It does have some serious issues that were never fixed from the first game and it has some new issues that impact gameplay but if you can look past them you’ll find a competent zombie slasher with real potential. There is plenty of real fun to be had in crafting new weapons and busting monster skulls with them. Each kill is a satisfying kill, especially when you’re surrounded by more ready to die – again.
I give Dead Island: Riptide a 6 out of 10 and would gladly bump that up if they can issue a patch to fix some of the technical problems. Hopefully Techland goes ahead with a full-blown sequel and fixes the complaints.
Many thanks to out pals at Deep Silver for the Xbox 360 review copy! May I never hear “I gotta find another way in” again!
Saturday, July 20, 2013
Game installs will be a mandatory thing on Xbox One.
No, no, no, not this again. We’re hearing from sources that the Xbox One will require gamers to be installed on the hard drive before playing is allowed. If for some reason you want to take that new game over to a buddy’s house, you would have to pay a fee to MS just to play it. The game will be tied to one Xbox Live account, no mention yet if it can be unlinked for another account.
Yeah I hate installing games to my PS3. I have a puny 80GB hard drive and it fills up quick with all the mandatory installs. Plus who wants to buy a brand new game, rush home and then wait while 5GB of data is slowly transferred to their deck? Not I that’s for sure. The Xbox One may have a 500GB drive but that sucker will fill up very fast with games, here’s hoping for TB drives.
What this seems like is Microsoft’s use of the Xbox One against the used games market. Sure EA ditches Online Passes but then someone still has to pay to play used. Stay tuned geeks as more info will eventually emerge.
Thursday, July 18, 2013
Steven Spielberg + Halo = Halo: The Television Series.
Holy geekgasmic! During the Xbox One unveiling, the amazing Steven Spielberg made a cameo to announce he would be working with 343 Industries to bring forth an all new Halo television series!
Spielberg’s role in the project is still unknown, when the series will come out is unknown and even the scope of the series is unknown. So all we really know is that a Halo series is coming and Spielberg will somehow be involved, most likely as a producer.
When we know more, you geeks will know more.
Wednesday, July 17, 2013
Call Of Duty Ghosts: The Reveal Trailer
Today’s Xbox One reveal brought with it our first look at Call Of Duty Ghosts. As a long time fan of the series I must admit I’m intrigued by the shooter’s arrival on next generation consoles. While only a small glimpse was given, it appears as if the campaign will attempt to do something COD hasn’t done in years, offer up a touching story complete with characters we will care about. To help pull off this feat, Infinity Ward hired Oscar-winning screenplay writer Stephen Gaghan to pen the Call Of Duty Ghosts script.
Infinity Ward designed a new engine for COD Ghosts which will be a launch title for Xbox One and much to my dismay will continue the timed exclusive tradition of DLC first on Microsoft’s consoles. I guess we’ll have to wait for E3 to find out what role COD Ghosts will play on Sony‘s rival console, the PS4.
There’s a new A.I. system that will show up in everything from enemies to the fish that swim by you during underwater scenes. Dogs will take on a new role in Ghosts and act as a an integral part of your team and were modeled after real life dogs. I seriously hope Infinity Ward and Stephen Gaghan do not use the dogs for emotional leverage. I have built up enough guilt through the years having to kill several dogs called in from enemy killstreaks. I do not need my virtual pet and brother in arms to die for the sole purpose of pulling my heart-strings.
Multiplayer was not today’s main focus but we did learn that COD Ghosts maps will be “dynamic” including earthquakes, floods and player-triggered traps which will offer unique multiplayer experiences.
Far too little information was given today for me to form any kind of solid opinion on COD Ghosts. I’m excited to see what the new generation brings to a franchise I’ve been playing for nearly 10 years. Yet I’m also pessimistic that the COD franchise has what it takes to lead the FPS genre onto bigger and better things.
Here’s the official trailer released today and be sure to stay tuned to Don’t Hate The Geek for all things Call Of Duty.
More Saints Row IV shenanigans!
The Saints are back at it again with a new video for your viewing pleasure. It’s a tad on the short side but it does give you a taste of the telekinesis power your presidential gangsterness will have at your disposal. What’s that, you didn’t realize you were the president in the next Saints Row game? Shame on you. Hopefully you know that this time around you fight aliens and have super-duper powers that make the game go to 11 on the crazy scale.
We also get a good look at the “Commander-in-Chief” box art. The sunglasses tell it all, the action is going to be intense. Saints Row IV will hit Xbox 360, PS3 and PC on August 20th. Get your purple swag ready now geeks, it’s going to a blast! Hit the jump and check out the quick snippet in the Saints Row IV Hail to the Chief video series, just watch it all the way.
Monday, July 15, 2013
It’s our own fault the Xbox One is so media heavy!
I’ve complained, many peeps have complained, journalists have complained – the Xbox One event was way too centered on the media aspect of the console versus the gaming side. Not even a handful of games were presented last week but boy did Microsoft go crazy on the TV watching, the NFL happening and the sports playing. Sure we’re angry but we really have only ourselves to blame.
It’s a pretty simple thing, Microsoft is only giving us more of what we’ve been doing. I have a relatively small friends list (I’m pretty anti-social) and do you know what I see 70% of the time? People watching Netflix! Not playing Halo 4 or Skyrim but watching movies on the Netflix app. Watching videos on the dashboard, booting up Xbox video.
When you add up all the people who willingly, myself included, have spent any amount of time using the Xbox 360 for anything other than gaming then it really is no wonder why MS went full tilt on bringing more media options to the table. Major Nelson always has a list ready of the weekly top Live games played but I wonder what it would look like if they tabulated everything used on the 360. I have a feeling Netflix would reign supreme.
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If you want Microsoft to start banking on the games, start playing them more than watching Warehouse 13 on your Xbox. Get some buddies together and go looting in Borderlands 2. Just play some damn games and refocus the console to a gaming machine. Just my 2 .