Showing posts with label medicine. Show all posts
Showing posts with label medicine. Show all posts

Monday, May 4, 2015

Scientists Use Videogames to Improve Older Brains


In the future, your doctor may prescribe you a videogame.



In a groundbreaking new study at the University of California, San Francisco, scientists found that older adults improved cognitive controls such as multitasking and the ability to sustain attention by playing a specially designed videogame - and that the effects can be long lasting.



Read the rest of this post on the original site


Saturday, March 28, 2015

Why the University of Washington Wants Its Surgeons to Play Videogames


nintendo_surgeon



Randall Munroe / xkcd.com




In 1999, an Institute of Medicine study found that as many as 98,000 people die every year as the result of medical error in the U.S., incurring some $17 billion to $29 billion in hospital expenses. In 2009, the Safe Patient Project concluded that the situation may have gotten even worse in the decade that followed.



That's a tragedy, which Dr. Andy Wright - a surgeon and one of the core faculty members at the Institute for Simulation and Interprofessional Studies (ISIS), a health-care education program based at the University of Washington - thinks can be helped by playing videogames.



Wright isn't advocating for surgeons' entertainment, although he personally identifies as a gamer.



"Being a videogamer doesn't get a lot of respect in a lot of mainstream professions," he said at the gaming conference PAX last month. "But, it has been instrumental to me in becoming a surgeon."



Wright's specialty is laparoscopy, meaning that his surgeries require very small incisions, some less than a centimeter long, which may be more easily monitored from a TV screen than by looking directly at the surgical site. His panel at PAX, "Videogames in Medicine," argued that the skills developed by games, such as hand-eye coordination and deliberate practice and teamwork, are also conducive to success in the operating room.



"Running a World of Warcraft guild doing raids is not terribly bad preparation for working in a hospital," Wright said in the panel discussion, noting that between two-thirds and three-quarters of those medical-error deaths were the result of miscommunication. As an example of what not to do, he played this infamous clip of the World of Warcraft guild Pals For Life, seemingly falling apart:







On a more down-to-earth level, Wright discussed how virtual training "games" like the Surgical Science product LapSim can help surgeon trainees. Although every patient is different, simulating surgeries allows students the chance to fail and get feedback without endangering anyone's life. Plus, simulators can easily throw those students into experiences that they might only see once in their entire careers, in order to prepare them for unlikely circumstances.



There's some data to back this up. In a study conducted in 2002, surgical residents trained in a virtual-reality simulation of gallbladder dissection were six times less likely to make an error in the real world than a control group that only received standard training.



However, a review of academic literature on virtual-reality training published in 2010 raised two caveats: VR makes the biggest difference with simpler skills being learned by less-practiced surgeons, and manual surgical technique is just one of the competencies that it takes to become a good surgeon, with good clinical outcomes strongly influenced by interpersonal communication skills and good judgment.



So, can normal videogames - the ones not intended for medical training - help with those non-manual skills?



"Absolutely," Wright told AllThingsD via email. "This is an area where I haven't seen any research on the application of videogames in that context, but the skills are the same," he said. "We teach judgment, team management, communication skills, conflict resolution, and error disclosure in the sim lab. You could easily see training those in a virtual environment or through gaming."


Saturday, July 6, 2013

Microsoft's Kinect Can See Inside Your Skull With Its Almost X-Ray Vision


Kinect's potential for gaming might not have been thaaaat great, but its applications for other things, like cheating at pool and medicine, have been pretty impressive. The team at Microsoft Research Cambridge, for instance, have rigged one up to peek inside skulls and look at brains with kindasorta x-ray vision.



Using the Kinect's stereoscopic cameras, special software can keep track of how your head (or a dummy's head) and figure out exactly how a brain is sitting in there. Obviously it's not real x-ray vision because it's just projecting a brain, not the brain, but even the approximation could prove handy for neurosurgeons when they're getting ready to do some probing.



Microsoft's Kinect Can See Inside Your Skull With Its Almost X-Ray Vision


The admittedly hacked-together prototype system uses a tablet with a Kinect literally taped to the back of it, but it certainly wouldn't be hard to work out a better model. This would be a dream app for Google Glass, but you'd be hard-pressed to pull off the same effect with just a normal camera. But head-mounted or not, seeing inside of people—even if it's just what they're supposed to look like—without cutting them open is a neat trick for pretty much anyone to pull off.


[IEEE Spectrum via Technabob]